Two product lines, one account. Redeem a key from your dashboard and the game unlocks in the loader.
Two PCs - a DMA card bridges a second machine into the one you're gaming on.
External DMA cheat - reads game memory over hardware from a second PC. Nothing is injected into the game process.
Reads the game PC's memory over PCIe from a second machine - that is what keeps it invisible to anything running on the game PC.
The cheat itself runs on this second device, not on the one you're gaming on.
The ESP renders on the second PC; a video fuser mixes it onto your main monitor's feed.
Player boxes, health bars and distance through walls. Enemy / friendly / hostage colour-coded, each on its own toggle.
Every door-mounted trap read straight from the mission - flashbang, explosive, gas, alarm - pulsing when armed.
Draggable menu on a click-through layer - toggle every feature and tune colours live, no restart.
Signs in through your Toney's Projects account - HWID-bound, one active device per key.
External DMA cheat - reads game memory over hardware, nothing injected into the game process.
Enemy boxes, health bars, distance - team-coloured automatically.
The same draggable menu as Ready or Not.
Signs in through your Toney's Projects account.
External DMA cheat - reads game memory over hardware from the second PC, nothing injected into the game process. The same cheat as the Toney's KVM build, on the two-PC setup.
Boxes, names, distance, skeletons and visibility colour through walls - teammates optional.
Smooth aim through the hardware mouse bridge - FOV, smoothing, bone, key of your choice. Trigger-bot too.
Chests, plates, ammo and ground loot, coloured by rarity.
The same draggable menu as Ready or Not - every feature and colour live, no restart.
External DMA cheat for Delta Force multiplayer - reads game memory over hardware from the second PC. Nothing injected, nothing running on the game PC.
Boxes, names and distance through walls - enemy / teammate / AI tagged and colour-coded, each on its own toggle.
Full bone skeletons on every operator with smoothing - see exactly how they're standing behind cover.
Live HP bar beside every box plus a DEAD tag - know who to push and who's already down.
The same draggable menu as Ready or Not - FOV ring, aim line, colours and keybinds live, no restart.
External DMA cheat for Dune: Awakening - reads game memory over hardware from the second PC. Nothing injected, nothing running on the game PC. In development now - it shows up in the same loader when it ships.
Players and NPCs through walls with names and distance - the same overlay as the other DMA titles.
Full bone skeletons with smoothing - see exactly how they're standing behind cover.
Live HP beside every box plus a DEAD tag - know who to push and who's already down.
Same draggable menu, colours and keybinds as every other game in the loader.
One PC, no extra hardware - your own Windows runs in a VM, the cheat runs outside it on Linux.
Your Windows, your game, unchanged - booted inside a virtual machine with the GPU passed straight through. The cheat reads the VM's memory from the Linux side and draws over the game. Nothing runs inside Windows.
No DMA card, no second PC, no fuser. A modern CPU with virtualization on (any Ryzen / Intel from the last few years), 16 GB RAM.
It installs the Linux side next to Windows and adds a boot entry - a few clicks, nothing changes in your Windows or your games.
With two GPUs the game runs in a window on the Linux desk - the cheat menu beside it. With one GPU it takes the whole screen, like a normal boot.
Install runs once (about a minute), then Launch.
Press Enter - your own Windows boots in the VM, exactly as it was.
The cheat attaches by itself. Shut Windows down and you're back to normal Windows.
Boxes, names, distance, skeletons and visibility colour through walls - teammates optional.
Smooth mouse aim through a virtual mouse - FOV, smoothing, bone, key of your choice. Trigger-bot too.
Chests, plates, ammo and ground loot, coloured by rarity.
The same menu in a window on the Linux desk, or from your phone over the local network while you play.
The VM carries a real board's identity - firmware, disk, CPU name - and the hypervisor is hidden from the guest.
Your loader sign-in carries over - no second login on the Linux side.
Toney's KVM build for Fortnite - same one-PC setup, same loader. In development.
Toney's KVM build for CS2 - one PC, no DMA card. In development; the DMA build is live today.